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Hero system characters
Hero system characters







hero system characters
  1. HERO SYSTEM CHARACTERS HOW TO
  2. HERO SYSTEM CHARACTERS FULL

As an example, it is not sufficient to say that your Warchild character can shoot jets of fire but you could say, perhaps, that he can heat up his hands to propel superheated bursts of air, or that he has glands which produce a flammable chemical, which bursts into flame when it shoots out. I put "scientific" in quotes because I won't be applying any serious reality-checking to the justification.

hero system characters

) The main campaign restriction on designing your character is that it should fit into the background, and in particular, any power needs a "scientific" explanation. (Which does not necessarily mean you won't have to deal with any. This means your characters will be capable of easily handling non-superpowered enemies, except perhaps in very large numbers, but still have trouble going face-to-face with world-threatening powers. We will be using basically the standard superheroic power level in the game (400 points, including 75 points of Complications).

HERO SYSTEM CHARACTERS HOW TO

Note that not all powers in the game are in HERO Basic Rules, so if you don't know how to build a power you want, definitely ask me.

HERO SYSTEM CHARACTERS FULL

If you want to get a good idea of how the rules work without going into the full complexity, there is a stripped-down version called the "HERO System Basic Rulebook". You can buy the HERO 6th edition rules from the Hero games website. Other than that, you should have enough flexibility to build a character with almost any set of powers you can imagine (points permitting). For instance, it is not possible to build a character who is 100% resistant to fire, but it is possible (and not outrageously expensive) to build one who is *almost* immune to fire. This means that any power without a countermeasure is either going to extremely expensive or impossible to build using HERO system. One element of HERO philosophy is that there are no ultimate, unstoppable powers. HERO system is built on a point system that lets you put together an enormous variety of different characters there is no randomness in the character generation system, so you have complete control over your character's capabilities. For those familiar with 5th edition HERO or earlier versions, the main difference of 6th edition is that a lot of point costs have changed. We are using the HERO 6th edition rules with some house rules. Basic Character Design and System Information









Hero system characters