
Tilestone wants to know what Iceburg is talking to Paulie about but Lulu says that they should be focusing on the pirate problem. Lulu then tells Paulie to head inside and find out and he and the others will move away to keep the conversation private. Tilestone attempts to talk loudly but Paulie, Kaku, Lucci, and Lulu all knock him out before he can do so. Kaku thinks it's an odd time for a one-on-one conversation and he and Paulie wants to know what it's about. Kalifa steps out and informs Paulie that Iceburg needs him and Kalifa decides to head into her office if anyone needs her. In his room, Iceburg asks Kalifa to step out of his room and ask Paulie to come inside. Inside of the Galley-La Company, the mob of shipwrights and Paulie, Kaku, Rob Lucci and Hattori, Peepley Lulu, and Tilestone are still on guard. Luffy then says that they'll be talking to her soon. Zoro then says that it's their only opportunity to know the truth of Robin and it has to be tonight. Luffy agrees not to rush in and Zoro tells Chopper not to take his eyes off of the building as something may happen. Nami urges everyone to be careful as the shipwrights can be deadly when push comes to shove and not to rush in. Chopper says that the shipwrights are just standing around but are armed. Chopper is continuing to watch as the shipwrights are surrounding the building and Zoro wants to know what's going on. Just outside of the Galley-La Company, the mob of shipwrights is guarding every entrance into the building preparing for the said arrival of the Straw Hat Pirates. Luffy is stuck in a building, separated from his group. Their true aim is the blueprints he would have passed down to Paulie. In Iceburg's room, Robin and the mysterious man Iceburg saw before, tell him that they have purposely placed the blame on the pirates. Once you move it further away, it will start following the mouse.The Straw Hat Pirates (still missing Sanji) rush to Galley-La Company where Robin and CP9 begin a raid. It it realized using two controls: the green ring moves in the y-z plane and rotates around the z-axis, while the two additional arrows move along z.Ĭlick and drag the green ring to see how the combined movement and rotation works: If the mouse cursor stays close to the ring, it will only rotate.

It can rotate around the z axis and move in all 3 dimensions.


This interactive marker has a constrained set of 4 degrees of freedom. Identical to the 6-DOF control, with the exception that the orientation of the controls will stay fixed, independent of the orientation of the frame being controlled.ġ83 void make6DofMarker( bool fixed, unsigned int interaction_mode, const tf:: Vector3& position, bool show_6dof ) 184 Use the rings to rotate and the arrows to move the structure.
ONE PIECE 360 242 HOW TO
This shows how to control all 6 degrees of freedom using 6 separate controls. It will show you how the coordinate frame of the Interactive Marker moves. The node providing will print all feedback it gets from RViz on the command line.Īll interactive markers contain a grey box, which in most cases will do nothing more than move together with the rest of the controls. This tutorial shows you most of the common options you have for designing interactive markers.

